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-rw-r--r--examples/bmp.rs24
1 files changed, 22 insertions, 2 deletions
diff --git a/examples/bmp.rs b/examples/bmp.rs
index 5c77318..7b649da 100644
--- a/examples/bmp.rs
+++ b/examples/bmp.rs
@@ -32,7 +32,7 @@ fn main() {
let gator_y = renderer.textures().texture_y(gator_id).unwrap();
renderer.instances_mut().push_instance(Instance {
- position: [-0.5, 0.0],
+ position: [-0.5, 0.5],
size: [0.75; 2],
texture_size: [gator_width, gator_height],
texture_coordinates: [gator_x, gator_y],
@@ -52,13 +52,33 @@ fn main() {
// TODO we can make a helper function that makes a square to fit a texture
renderer.instances_mut().push_instance(Instance {
- position: [0.5, 0.0],
+ position: [0.5, 0.5],
size: [0.75; 2],
rotation: 0.5,
texture_size: [icon_width, icon_height],
texture_coordinates: [icon_x, icon_y],
..Default::default()
});
+
+ // render the bitmap alligator
+ let gator = include_bytes!("res/gator.bmp");
+ let gator_id = renderer
+ .textures_mut()
+ .load_from_memory(gator, ImageFormat::Bmp)
+ .unwrap();
+ let gator_width = renderer.textures().texture_width(gator_id).unwrap();
+ let gator_height = renderer.textures().texture_height(gator_id).unwrap();
+ let gator_x = renderer.textures().texture_x(gator_id).unwrap();
+ let gator_y = renderer.textures().texture_y(gator_id).unwrap();
+
+ renderer.instances_mut().push_instance(Instance {
+ position: [0.0, -0.5],
+ size: [1.5; 2],
+ texture_size: [gator_width, gator_height],
+ texture_coordinates: [gator_x, gator_y],
+ ..Default::default()
+ });
+
renderer.camera_mut().set_rotation(0.1);
renderer.run(event_loop);