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alligator
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A vector-based 2D game engine
Mica White
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2022-11-20
Don't load unnecessary textures
Micha White
2022-11-20
Allowed queuing of a new priority
Micha White
2022-11-19
Quick fix to already loaded textures
Micha White
2022-11-19
Set the priority of a texture
Micha White
2022-11-19
Added a load_from_file method
Micha White
2022-11-19
Don't unload memory textures
Micha White
2022-11-19
Ultimately decided to remove the atlas for now
Micha White
2022-11-19
Created TextureRef
Micha White
2022-11-19
Added ImageFile buffers
Micha White
2022-10-25
Allowed loading into the texture atlas
Micha White
2022-10-25
Added the texture packer
Micha White
2022-10-25
Started the alligator_resources project
Micha White
2022-10-22
#[source] need not be specified
Micha White
2022-10-21
alligator 0.0.1
Micha White
2022-10-21
Changed up some dependencies
Micha White
2022-10-20
Made the run function generic
Micha White
2022-10-20
Added a bunnymark
Micha White
2022-10-20
Added rustfmt.toml
Micha White
2022-10-20
Moved files into workspace
Micha White
2022-10-20
More profiling and error logging
Micha White
2022-10-20
Optimized the benchmark compiler flags
Micha White
2022-10-20
Move the event loop into the renderer
Micha White
2022-10-17
Removed the need for users to have image for now
Micha White
2022-10-17
More docs
Micha White
2022-10-17
Minor changes to an example
Micha White
2022-10-17
Depth ordering
Micha White
2022-10-13
Be less picky about function size
Micha White
2022-10-13
You can load images now!
Micha White
2022-10-13
Brought back bitmaps
Micha White
2022-10-13
Removed bitmap support
Micha White
2022-10-13
Rotate instances in the clockwise direction
Micha White
2022-10-13
Tested rotation
Micha White
2022-10-13
Minor changes
Micha White
2022-10-13
Added transparent texture support
Micha White
2022-10-13
Better example + bug fixes
Micha White
2022-10-12
Fixed texture bug
Micha White
2022-10-12
Removed WgpuTextures
Micha White
2022-10-12
Move out instance logic
Micha White
2022-10-12
Changed assertions to logs
Micha White
2022-10-12
Shortened the Camera::new function
Micha White
2022-10-11
Big performance improvement
Micha White
2022-10-06
Moved camera logic
Micha White
2022-10-06
clear_textures
Micha White
2022-10-05
Used macros to make the code shorter
Micha White
2022-10-05
Moved around some logic
Micha White
2022-10-04
Small optimization
Micha White
2022-10-02
Hacked in textures
Micha White
2022-10-01
Custom ImageFormat type
Micha White
2022-10-01
Quick and dirty texture atlases
Micha White
2022-09-30
Set up instances with texture information
Micha White
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