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alligator
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A vector-based 2D game engine
Mica White
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alligator_render
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2023-02-05
Fix view formats
Micha White
2023-02-05
Increased the max texture size
Micha White
2023-02-05
Allow for buffers larger than 256 MB
Micha White
2023-02-05
Loading a texture into the atlas changes it
Micha White
2023-02-05
Don't show terminal for bunnymark's release mode
Micha White
2023-02-05
Move texture atlas out of alligator_resources
Micha White
2023-02-04
Have the renderer take the texture manager
Micha White
2023-02-04
Fix colors
Micha White
2023-02-04
Fix runtime error in debug mode for bunnymark
Micha White
2023-02-04
Fix shader compilation error
Micha White
2023-02-04
Decrease instance capacity in bunnymark
Micha White
2023-02-04
Allow bytemuck to update
Micha White
2023-02-04
Upgrade winit and texture_packer
Micha White
2023-02-04
Fix config
Micha White
2023-02-04
Upgrade to wgpu 0.15
Micha White
2023-01-29
Optimize bunnymark
Micha White
2022-11-27
Added a comment explaining the leak
Micha White
2022-11-27
Fixed leak that occurs when window is minimized
Micha White
2022-11-27
Small performance improvement
Micha White
2022-10-22
#[source] need not be specified
Micha White
2022-10-21
Changed up some dependencies
Micha White
2022-10-20
Made the run function generic
Micha White
2022-10-20
Added a bunnymark
Micha White
2022-10-20
Moved files into workspace
Micha White