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A vector-based 2D game engine
Mica White
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2022-10-20
Optimized the benchmark compiler flags
Micha White
2022-10-20
Move the event loop into the renderer
Micha White
2022-10-17
Minor changes to an example
Micha White
2022-10-17
Depth ordering
Micha White
2022-10-13
Brought back bitmaps
Micha White
2022-10-13
Removed bitmap support
Micha White
2022-10-13
Tested rotation
Micha White
2022-10-13
Minor changes
Micha White
2022-10-13
Added transparent texture support
Micha White
2022-10-13
Better example + bug fixes
Micha White
2022-10-12
Fixed texture bug
Micha White
2022-10-12
Removed WgpuTextures
Micha White
2022-10-12
Move out instance logic
Micha White
2022-10-11
Big performance improvement
Micha White
2022-10-05
Moved around some logic
Micha White
2022-10-04
Small optimization
Micha White
2022-10-02
Hacked in textures
Micha White
2022-09-25
Removed the unnecessary window size
Micha White
2022-09-24
Implemented a camera
Micha White
2022-09-20
Added some runtime configuration methods
Micha White
2022-09-18
Some optimization
Micha White
2022-09-18
An actual instancing API
Micha White
2022-09-18
made the example not fullscreen
Micha White
2022-09-18
Created a vertex buffer
Micha White
2022-09-18
Reorganized the config
Micha White
2022-09-17
Switched to a cow
Micha White
2022-09-17
Big refactor
Micha White
2022-09-17
renderer stuff
Micha White