#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] use alligator_render::{RenderWindowConfig, Renderer}; fn update(_renderer: &mut Renderer) {} fn main() { let start = std::time::Instant::now(); // configure the render window let config = RenderWindowConfig { //vsync: false, //mode: alligator_render::config::WindowMode::BorderlessFullscreen, title: "Black Screen.exe", ..Default::default() }; let renderer = Renderer::new(&config).unwrap(); println!("Startup time: {:?}", start.elapsed()); renderer.run(Box::leak(Box::new(update))); }