#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] use std::num::NonZeroU32; use alligator_render::{ImageFormat, Instance, RenderWindowConfig, Renderer}; use winit::event_loop::EventLoop; fn main() { // configure the render window let config = RenderWindowConfig { title: "Bumper Stickers", instance_capacity: 2, default_width: NonZeroU32::new(1280).unwrap(), default_height: NonZeroU32::new(720).unwrap(), //mode: alligator_render::config::WindowMode::BorderlessFullscreen, //vsync: false, ..Default::default() }; let event_loop = EventLoop::new(); let mut renderer = Renderer::new(&config, &event_loop).unwrap(); // render the alligator let gator = include_bytes!("res/gator.ff"); let gator_id = renderer .textures_mut() .load_from_memory(gator, ImageFormat::Farbfeld) .unwrap(); let gator_width = renderer.textures().texture_width(gator_id).unwrap(); let gator_height = renderer.textures().texture_height(gator_id).unwrap(); let gator_x = renderer.textures().texture_x(gator_id).unwrap(); let gator_y = renderer.textures().texture_y(gator_id).unwrap(); renderer.instances_mut().push_instance(Instance { position: [-0.5, 0.5], size: [1.5; 2], z_index: 1.0, texture_size: [gator_width, gator_height], texture_coordinates: [gator_x, gator_y], ..Default::default() }); // render the ghost let icon = include_bytes!("res/ghost.ico"); let icon_id = renderer .textures_mut() .load_from_memory(icon, ImageFormat::Ico) .unwrap(); let icon_width = renderer.textures().texture_width(icon_id).unwrap(); let icon_height = renderer.textures().texture_height(icon_id).unwrap(); let icon_x = renderer.textures().texture_x(icon_id).unwrap(); let icon_y = renderer.textures().texture_y(icon_id).unwrap(); // TODO we can make a helper function that makes a square to fit a texture renderer.instances_mut().push_instance(Instance { position: [0.5, 0.5], size: [0.75; 2], rotation: 0.5, z_index: 1.0, texture_size: [icon_width, icon_height], texture_coordinates: [icon_x, icon_y], ..Default::default() }); // render the bitmap alligator let gator = include_bytes!("res/gator.bmp"); let gator_id = renderer .textures_mut() .load_from_memory(gator, ImageFormat::Bmp) .unwrap(); let gator_width = renderer.textures().texture_width(gator_id).unwrap(); let gator_height = renderer.textures().texture_height(gator_id).unwrap(); let gator_x = renderer.textures().texture_x(gator_id).unwrap(); let gator_y = renderer.textures().texture_y(gator_id).unwrap(); renderer.instances_mut().push_instance(Instance { position: [0.0, -0.5], size: [1.5; 2], texture_size: [gator_width, gator_height], texture_coordinates: [gator_x, gator_y], ..Default::default() }); renderer.camera_mut().set_rotation(0.1); renderer.run(event_loop); }