#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] use std::num::NonZeroU32; use alligator_render::{Instance, RenderWindowConfig, Renderer}; use winit::event_loop::EventLoop; fn main() { // configure the render window let config = RenderWindowConfig { title: "Pokemon: Black and White (New Edition)", instance_capacity: 1, default_width: NonZeroU32::new(480).unwrap(), default_height: NonZeroU32::new(480).unwrap(), ..Default::default() }; let event_loop = EventLoop::new(); let mut renderer = Renderer::new(&config, &event_loop).unwrap(); renderer.push_instance(Instance::default()); renderer.run(event_loop); }