use engine::{CheckersBitBoard, TranspositionTable}; use mimalloc::MiMalloc; #[global_allocator] static ALLOCATOR: MiMalloc = MiMalloc; const DEPTH: u8 = 18; fn main() { //let board = CheckersBitBoard::starting_position(); //let mut table = TranspositionTable::new(50_000); //println!("{}", current_evaluation(DEPTH, board, table.get_ref())); }