use engine::{negamax, CheckersBitBoard, TranspositionTable}; const DEPTH: u8 = 18; fn main() { let board = CheckersBitBoard::starting_position(); let mut table = TranspositionTable::new(50_000); let mut alpha = -1.0; let mut beta = 1.0; for i in 0..DEPTH { let mut eval = negamax(i, alpha, beta, board, table.mut_ref()); if (eval <= alpha) || (eval >= beta) { eval = negamax(i, -1.0, 1.0, board, table.mut_ref()); } alpha = f32::max(eval + 0.125, -1.0); beta = f32::min(eval + 0.125, 1.0); } println!("{:?}", negamax(DEPTH, alpha, beta, board, table.mut_ref(),)); }