use engine::{current_evaluation, CheckersBitBoard, TranspositionTable}; use mimalloc::MiMalloc; #[global_allocator] static ALLOCATOR: MiMalloc = MiMalloc; const DEPTH: u8 = 18; fn main() { let board = CheckersBitBoard::starting_position(); let mut table = TranspositionTable::new(50_000); println!("{}", current_evaluation(DEPTH, board, table.mut_ref())); }