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authorMicha White <botahamec@outlook.com>2024-08-15 20:14:15 -0400
committerMicha White <botahamec@outlook.com>2024-08-15 20:14:15 -0400
commitf8a80039c74332e2101a177ef3fde31ef2077224 (patch)
treef887c96bf9879a28b7ce914ad96161f63ee83190 /book/src
parent488c7ed94b0662222fa0d825ab81b60b0b1e5d6c (diff)
Lots a changes
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-rw-r--r--book/src/SUMMARY.md4
-rw-r--r--book/src/chapter_1.md1
-rw-r--r--book/src/performance.md10
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diff --git a/book/src/SUMMARY.md b/book/src/SUMMARY.md
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+# Summary
+
+- [Chapter 1](./chapter_1.md)
+- [Performance](./performance.md)
diff --git a/book/src/chapter_1.md b/book/src/chapter_1.md
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+# Chapter 1
diff --git a/book/src/performance.md b/book/src/performance.md
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+# Performance
+
+Here are some tips to make your game perform more quickly
+
+## Scripts
+
+Generally, one large WebAssembly script will perform better than many small
+scripts. There is overhead that comes from calling a script, and more scripts
+will result in more overhead. Try to have as few scripts as possible. Ideally,
+you should have no more than 20 scripts enabled at the same time.