diff options
| author | Micha White <botahamec@outlook.com> | 2022-10-02 13:49:47 -0400 |
|---|---|---|
| committer | Micha White <botahamec@outlook.com> | 2022-10-02 13:49:47 -0400 |
| commit | 511d3873f5f567c97eecd69d186bb4f93f927d58 (patch) | |
| tree | b99779ade2b150d51d800b7275a0c310a7591439 /shaders/sprite.wgsl | |
| parent | 39e36dd10cd7a335897e66e0f613d0191e7f9eba (diff) | |
Hacked in textures
Diffstat (limited to 'shaders/sprite.wgsl')
| -rw-r--r-- | shaders/sprite.wgsl | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/shaders/sprite.wgsl b/shaders/sprite.wgsl index 22225f7..61944a1 100644 --- a/shaders/sprite.wgsl +++ b/shaders/sprite.wgsl @@ -42,13 +42,22 @@ fn vs_main(model: VertexInput, instance: InstanceInput) -> VertexOutput { let position4d = vec4<f32>(position2d, 0.0, 1.0); let position = camera * position4d; + let tex_coords = vec2<f32>(model.position[0] + 0.5, 1.0 - (model.position[1] + 0.5)); + out.clip_position = position; out.texture_atlas_index = instance.texture_atlas_index; - out.texture_coordinates = (model.position + 0.5) * instance.texture_size + instance.texture_coordinates; + out.texture_coordinates = tex_coords * instance.texture_size + instance.texture_coordinates; return out; } +@group(1) @binding(0) +var t_diffuse: texture_2d<f32>; +@group(1) @binding(1) +var s_diffuse: sampler; + @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> { - return vec4<f32>(1.0, 1.0, 1.0, 0.0); + //return vec4<f32>(1.0, 1.0, 1.0, 0.0); + return textureSample(t_diffuse, s_diffuse, in.texture_coordinates); + //return textureSample(t_diffuse, s_diffuse, ); }
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