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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use std::num::NonZeroU32;
use alligator_render::{Instance, RenderWindowConfig, Renderer};
use winit::event_loop::EventLoop;
fn main() {
// configure the render window
let config = RenderWindowConfig {
title: "Pokemon: Black and White (New Edition)".into(),
instance_capacity: 1,
default_width: NonZeroU32::new(480).unwrap(),
default_height: NonZeroU32::new(480).unwrap(),
..Default::default()
};
let event_loop = EventLoop::new();
let mut renderer = Renderer::new(&config, &event_loop).unwrap();
renderer.push_instance(Instance::default());
renderer.run(event_loop);
}
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