use std::cmp::Reverse;
use std::mem;
use std::path::Path;
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use std::sync::Arc;
use dashmap::DashMap;
use image::ImageBuffer;
use parking_lot::Mutex;
use thiserror::Error;
use crate::Priority;
/// The next texture ID
static NEXT_TEXTURE_ID: AtomicUsize = AtomicUsize::new(0);
/// A unique identifier for a texture
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct TextureId(usize);
impl TextureId {
fn new() -> Self {
Self(NEXT_TEXTURE_ID.fetch_add(1, Ordering::Relaxed))
}
}
/// These are the formats supported by the renderer.
// TODO make these feature-enabled
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
#[non_exhaustive]
pub enum ImageFormat {
Bmp,
Ico,
Farbfeld,
}
impl From<ImageFormat> for image::ImageFormat {
fn from(format: ImageFormat) -> Self {
match format {
ImageFormat::Bmp => Self::Bmp,
ImageFormat::Ico => Self::Ico,
ImageFormat::Farbfeld => Self::Farbfeld,
}
}
}
#[derive(Debug, Error)]
#[error("{}", .0)]
pub struct DecodingError(#[from] image::error::DecodingError);
#[allow(clippy::missing_const_for_fn)]
fn convert_image_decoding(e: image::ImageError) -> DecodingError {
if let image::ImageError::Decoding(de) = e {
de.into()
} else {
unreachable!("No other error should be possible")
}
}
#[derive(Debug, Error)]
pub enum LoadError {
#[error("{}", .0)]
Decoding(#[from] DecodingError),
#[error("{}", .0)]
Io(#[from] std::io::Error),
}
fn convert_image_load_error(e: image::ImageError) -> LoadError {
match e {
image::ImageError::Decoding(de) => LoadError::Decoding(de.into()),
image::ImageError::IoError(ioe) => ioe.into(),
_ => unreachable!("No other error should be possible"),
}
}
pub type Rgba16Texture = image::ImageBuffer<image::Rgba<u16>, Box<[u16]>>;
fn vec_image_to_box(vec_image: image::ImageBuffer<image::Rgba<u16>, Vec<u16>>) -> Rgba16Texture {
let width = vec_image.width();
let height = vec_image.height();
let buf = vec_image.into_raw().into_boxed_slice();
ImageBuffer::from_raw(width, height, buf).expect("image buffer is too small")
}
/// Get the size, in bytes, of the texture
#[allow(clippy::missing_const_for_fn)]
fn texture_size(image: &Rgba16Texture) -> usize {
image.len() * mem::size_of::<image::Rgba<u16>>()
}
/// A texture from disk
struct TextureFile {
path: Box<Path>,
texture: Option<Arc<Rgba16Texture>>,
}
impl TextureFile {
/// This doesn't load the texture
#[allow(clippy::missing_const_for_fn)]
fn new(path: impl AsRef<Path>) -> Self {
Self {
path: path.as_ref().into(),
texture: None,
}
}
const fn is_loaded(&self) -> bool {
self.texture.is_some()
}
fn load(&mut self) -> Result<&Rgba16Texture, LoadError> {
if self.texture.is_none() {
log::warn!("{} was not pre-loaded", self.path.to_string_lossy());
let texture = image::open(&self.path).map_err(convert_image_load_error)?;
let texture = texture.to_rgba16();
let texture = Arc::new(vec_image_to_box(texture));
self.texture = Some(texture);
}
Ok(self.texture.as_ref().expect("the texture wasn't loaded"))
}
fn loaded_texture(&self) -> Option<&Rgba16Texture> {
self.texture.as_deref()
}
fn is_used(&self) -> bool {
let Some(arc) = &self.texture else { return false };
Arc::strong_count(arc) > 1
}
/// Unloads the texture from memory if it isn't being used
fn unload(&mut self) {
if !self.is_used() {
self.texture = None;
}
}
/// The amount of heap memory used, in bytes. This returns 0 if the texture
/// hasn't been loaded yet.
fn allocated_size(&self) -> usize {
self.texture.as_ref().map_or(0, |t| texture_size(t))
}
}
enum TextureBuffer {
Memory(Arc<Rgba16Texture>),
Disk(TextureFile),
}
struct Texture {
priority: Priority,
queued_priority: Arc<Mutex<Option<Priority>>>,
buffer: TextureBuffer,
}
impl Texture {
fn from_buffer(texture: Rgba16Texture) -> Self {
Self {
priority: Priority::Urgent, // indicates that it can't be unloaded
queued_priority: Arc::new(Mutex::new(None)),
buffer: TextureBuffer::Memory(Arc::new(texture)),
}
}
fn from_path(path: impl AsRef<Path>, priority: Priority) -> Self {
Self {
priority,
queued_priority: Arc::new(Mutex::new(None)),
buffer: TextureBuffer::Disk(TextureFile::new(path)),
}
}
const fn priority(&self) -> Priority {
self.priority
}
fn _set_priority(buffer: &TextureBuffer, src: &mut Priority, priority: Priority) -> bool {
// memory textures and textures in use should always be urgent
if let TextureBuffer::Disk(disk) = buffer && !disk.is_used() {
*src = priority;
true
} else {
false
}
}
fn unqueue_priority(&mut self) {
let mut queued_priority = self.queued_priority.lock();
let unqueued_priority = queued_priority.unwrap_or(Priority::Unnecessary);
if Self::_set_priority(&self.buffer, &mut self.priority, unqueued_priority) {
*queued_priority = None;
}
}
fn set_priority(&mut self, priority: Priority) {
Self::_set_priority(&self.buffer, &mut self.priority, priority);
}
fn load_texture(&mut self) -> Result<&Rgba16Texture, LoadError> {
match &mut self.buffer {
TextureBuffer::Memory(ref texture) => Ok(texture),
TextureBuffer::Disk(file) => file.load(),
}
}
/// If the texture is loaded, return it.
fn loaded_texture(&self) -> Option<&Rgba16Texture> {
match &self.buffer {
TextureBuffer::Memory(ref texture) => Some(texture),
TextureBuffer::Disk(file) => file.loaded_texture(),
}
}
fn unload(&mut self) {
if let TextureBuffer::Disk(file) = &mut self.buffer {
file.unload();
}
}
/// The amount of heap memory used for the texture, if any
fn allocated_size(&self) -> usize {
match &self.buffer {
TextureBuffer::Memory(texture) => texture_size(texture),
TextureBuffer::Disk(file) => file.allocated_size(),
}
}
const fn is_loaded(&self) -> bool {
match &self.buffer {
TextureBuffer::Memory(_) => true,
TextureBuffer::Disk(file) => file.is_loaded(),
}
}
}
pub struct TextureManager {
textures: DashMap<TextureId, Texture>,
max_size: usize,
needs_atlas_update: AtomicBool,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct TextureManagerConfig {
/// The initial capacity of the texture manager. This defaults to 500 textures.
pub initial_capacity: usize,
/// The maximum amount of heap usage acceptable. Defaults to 10 MiB.
pub max_size: usize,
}
impl Default for TextureManagerConfig {
fn default() -> Self {
Self {
initial_capacity: 500,
max_size: 10 * 1024 * 1024, // 10 MiB
}
}
}
impl TextureManager {
/// Create a new `TextureManager` with the given config options.
#[must_use]
pub fn new(config: &TextureManagerConfig) -> Self {
let textures = DashMap::with_capacity(config.initial_capacity);
Self {
textures,
max_size: config.max_size,
needs_atlas_update: AtomicBool::new(false),
}
}
/// Load textures into memory that will be needed soon. Unload unnecessary textures
pub fn cache_files(&self) {
let mut textures: Vec<_> = self
.textures
.iter_mut()
.map(|mut t| {
t.value_mut().unqueue_priority();
t
})
.collect();
textures.sort_by_key(|t2| Reverse(t2.priority()));
let max_size = self.max_size;
let mut total_size = 0;
for texture in &mut textures {
drop(texture.load_texture());
total_size += texture.allocated_size();
if total_size > max_size && texture.priority() != Priority::Urgent {
texture.unload();
return;
}
}
}
/// Loads a texture from memory in the given format.
///
/// # Errors
///
/// This returns `Expected(DecodingError)` if the given buffer was invalid
/// for the given format.
pub fn load_from_memory(
&self,
buf: &[u8],
format: ImageFormat,
) -> Result<TextureId, DecodingError> {
let id = TextureId::new();
let texture = image::load_from_memory_with_format(buf, format.into());
let texture = texture.map_err(convert_image_decoding)?;
let texture = texture.into_rgba16();
let texture = vec_image_to_box(texture);
let texture = Texture::from_buffer(texture);
self.textures.insert(id, texture);
self.needs_atlas_update.store(true, Ordering::Release);
Ok(id)
}
/// Loads a texture from disk.
///
/// # Errors
///
/// This returns an error if `priority` is set to [`Priority::Urgent`] but
/// there was an error in loading the file to a texture.
pub fn load_from_file(
&self,
path: impl AsRef<Path>,
priority: Priority,
) -> Result<TextureId, LoadError> {
let id = TextureId::new();
let mut texture = Texture::from_path(path, priority);
if priority == Priority::Urgent {
match texture.load_texture() {
Ok(_) => {
self.textures.insert(id, texture);
self.needs_atlas_update.store(true, Ordering::Release);
}
Err(e) => {
self.textures.insert(id, texture);
return Err(e);
}
}
} else {
self.textures.insert(id, texture);
}
Ok(id)
}
/// Loads a texture from disk.
///
/// # Errors
///
/// This returns an error if `priority` is set to [`Priority::Urgent`] but
/// there was an error in loading the file to a texture.
pub fn set_priority(&self, id: TextureId, priority: Priority) -> Result<(), LoadError> {
let mut texture = self.textures.get_mut(&id).expect("invalid texture id");
texture.set_priority(priority);
if !texture.is_loaded() && priority == Priority::Urgent {
let mut texture = self.textures.get_mut(&id).expect("invalid texture id");
texture.load_texture()?;
self.needs_atlas_update.store(true, Ordering::Release);
}
Ok(())
}
/// This returns `true` if a texture has been set to have an urgent
/// priority since the last time this function was called.
pub fn needs_atlas_update(&self) -> bool {
self.needs_atlas_update.fetch_and(false, Ordering::AcqRel)
}
/// Load a texture into memory, if it hasn't been already. Then return a
/// copy of the texture.
///
/// # Errors
///
/// This returns an error if an error occurs in loading the texture from
/// disk, such as the file not existing, or not being a valid texture.
pub fn load_texture(&self, id: TextureId) -> Result<Rgba16Texture, LoadError> {
self.textures
.get_mut(&id)
.expect("the TextureId was invalid")
.load_texture()
.cloned()
}
}
|