diff options
| author | Mica White <botahamec@outlook.com> | 2025-12-08 19:56:48 -0500 |
|---|---|---|
| committer | Mica White <botahamec@outlook.com> | 2025-12-08 19:56:48 -0500 |
| commit | fdb2804883deb31e3aeb15bbe588dcc9b7b76bd0 (patch) | |
| tree | a4c51cd88664cab7b6673dcd3b425fb7a0202a38 /model/src/board.rs | |
| parent | 93461aa9399d981db7d8611b3eb166636de4d971 (diff) | |
Diffstat (limited to 'model/src/board.rs')
| -rwxr-xr-x[-rw-r--r--] | model/src/board.rs | 1346 |
1 files changed, 673 insertions, 673 deletions
diff --git a/model/src/board.rs b/model/src/board.rs index b722fd6..c6d6551 100644..100755 --- a/model/src/board.rs +++ b/model/src/board.rs @@ -1,673 +1,673 @@ -use crate::possible_moves::PossibleMoves; -use crate::{Piece, PieceColor, SquareCoordinate}; -#[cfg(feature = "serde")] -use serde::{Deserialize, Serialize}; -use std::hash::{Hash, Hasher}; - -#[cfg(test)] -mod tests; - -/// A checker board, -/// organized in the following structure: -/// ```txt -/// 11 05 31 25 -/// 10 04 30 24 -/// 03 29 23 17 -/// 02 28 22 16 -/// 27 21 15 09 -/// 26 20 14 08 -/// 19 13 07 01 -/// 18 12 06 00 -/// ``` -#[derive(Copy, Clone, Debug, Eq)] -#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))] -pub struct CheckersBitBoard { - /// If the space contains a piece, it's a 1 - pub pieces: u32, - /// If the piece is black, 1, otherwise 0 - pub color: u32, - /// 1 if the piece is a king - pub kings: u32, - /// The player who has the next turn - pub turn: PieceColor, - /// The player with the previous turn - pub previous_turn: PieceColor, - /// Where the most recent move was to - pub previous_move_to: u8, -} - -impl Default for CheckersBitBoard { - /// Returns the starting position - fn default() -> Self { - Self::starting_position() - } -} - -impl PartialEq for CheckersBitBoard { - fn eq(&self, other: &Self) -> bool { - self.pieces == other.pieces - && self.pieces & self.color == other.pieces & other.color - && self.pieces & self.kings == other.pieces & other.kings - && self.turn == other.turn - } -} - -impl Hash for CheckersBitBoard { - /// Hashes with only the pieces part, to ensure correctness and efficiency - fn hash<H: Hasher>(&self, hasher: &mut H) { - self.hash_code().hash(hasher) - } -} - -impl CheckersBitBoard { - /// Creates a new Checkers BitBoard - /// - /// # Arguments - /// - /// * `pieces` - Each bit is 1 if the corresponding space contains a piece - /// * `color` - For each space with a piece, the value is 1 if it's dark, and 0 otherwise. - /// Bits for spaces without colors are undefined - /// * `kings` - For each space with a piece, the value is 1 if it's a king, and 0 otherwise. - /// Bits for spaces without colors are undefined - /// - /// # Example - /// - /// ``` - /// // This is the starting position - /// use model::{CheckersBitBoard, PieceColor}; - /// let board = CheckersBitBoard::new(0b11011111101111100111100111100111, - /// 0b00111100001100001100001111001111, - /// 0, - /// PieceColor::Dark); - /// ``` - #[must_use] - pub const fn new(pieces: u32, color: u32, kings: u32, turn: PieceColor) -> Self { - Self { - pieces, - color, - kings, - turn, - previous_turn: turn.flip(), - // this field is only used if previous_turn == turn - previous_move_to: 0, - } - } - - /// Creates a board at the starting position - #[must_use] - pub const fn starting_position() -> Self { - const STARTING_BITBOARD: CheckersBitBoard = CheckersBitBoard::new( - 0b11100111100111100111110111111011, - 0b00001100001111001111001111000011, - 0, - PieceColor::Dark, - ); - STARTING_BITBOARD - } - - #[must_use] - pub const fn hash_code(self) -> u64 { - (((self.color & self.pieces) as u64) << 32) | (((!self.color & self.pieces) as u64) << 32) - } - - /// Gets the bits that represent where pieces are on the board - #[must_use] - pub const fn pieces_bits(self) -> u32 { - self.pieces - } - - /// Gets the bits that represents the color of each piece on the board - /// - /// # Safety - /// - /// This is inherently unsafe, because this also returns the bits of empty squares - #[must_use] - pub const fn color_bits(self) -> u32 { - self.color - } - - /// Gets the bits that represents the status of each piece on the board - /// - /// # Safety - /// - /// This is inherently unsafe, because this also returns the bits of empty squares - #[must_use] - pub const fn king_bits(self) -> u32 { - self.kings - } - - /// The player whose turn it is - #[must_use] - pub const fn turn(self) -> PieceColor { - self.turn - } - - /// Gets the piece at a given row column coordinate - /// - /// # Arguments - /// - /// * `row` - The row. The a file is row 0 - /// * `col` - The column. The first rank is column 0 - #[must_use] - // TODO test - pub fn get_at_row_col(self, row: usize, col: usize) -> Option<Piece> { - if row > 32 || col > 32 { - None - } else { - let value = SquareCoordinate::new(row as u8, col as u8).to_ampere_value(); - if let Some(value) = value { - if self.piece_at(value) { - Some(Piece::new( - unsafe { self.king_at_unchecked(value) }, - unsafe { self.color_at_unchecked(value) }, - )) - } else { - None - } - } else { - None - } - } - } - - /// Checks if there's a piece at the given space value - /// - /// # Arguments - /// - /// * `value` - The value of the space to check - /// - /// # Example - /// - /// ``` - /// use model::CheckersBitBoard; - /// let board = CheckersBitBoard::default(); - /// match board.piece_at(0) { - /// true => println!("There's a piece in the bottom right"), - /// false => println!("The bottom right is empty") - /// } - /// ``` - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - #[must_use] - pub const fn piece_at(self, value: usize) -> bool { - ((self.pieces >> value) & 1) == 1 - } - - /// Checks the color at the piece in the given location, - /// without checking if there's a piece there - /// - /// # Arguments - /// - /// * `value` - The value of the space to check - /// - /// # Example - /// - /// ``` - /// use model::CheckersBitBoard; - /// use model::PieceColor; - /// let board = CheckersBitBoard::default(); - /// if board.piece_at(0) { - /// match unsafe {board.color_at_unchecked(0)} { - /// PieceColor::Dark => println!("The piece in the bottom right is dark colored"), - /// PieceColor::Light => println!("The piece in the bottom right is light colored") - /// } - /// } - /// ``` - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Checking the color at a square that is empty results in undefined behavior - #[must_use] - pub const unsafe fn color_at_unchecked(self, value: usize) -> PieceColor { - if ((self.color >> value) & 1) != 0 { - PieceColor::Dark - } else { - PieceColor::Light - } - } - - /// Checks the color at the piece in the given location. - /// Returns `None` if there isn't a piece there - /// - /// # Arguments - /// - /// * `value` - The value of the space to check - /// - /// # Example - /// - /// ``` - /// use model::CheckersBitBoard; - /// use model::PieceColor; - /// let board = CheckersBitBoard::default(); - /// if let Some(color) = board.color_at(0) { - /// match color { - /// PieceColor::Dark => println!("The piece in the bottom right is dark colored"), - /// PieceColor::Light => println!("The piece in the bottom left is light colored") - /// } - /// } - /// ``` - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - #[must_use] - pub const fn color_at(self, value: usize) -> Option<PieceColor> { - if self.piece_at(value) { - // safety: if this block runs, then it's already confirmed a piece exists here - Some(unsafe { self.color_at_unchecked(value) }) - } else { - None - } - } - - /// Checks if the given location has a king, without checking if there's a piece there - /// - /// # Arguments - /// - /// * `value` - The value of the space to check - /// - /// # Example - /// - /// ``` - /// use model::CheckersBitBoard; - /// let board = CheckersBitBoard::default(); - /// if board.piece_at(0) { - /// match unsafe {board.king_at_unchecked(0)} { - /// true => println!("The piece in the bottom right is a king"), - /// false => println!("The piece in the bottom right is a peasant") - /// } - /// } - /// ``` - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Checking a square that is empty results in undefined behavior - #[must_use] - pub const unsafe fn king_at_unchecked(self, value: usize) -> bool { - ((self.kings >> value) & 1) == 1 - } - - /// Checks if the piece in the given location is a king. - /// Returns `None` if there isn't a piece there - /// - /// # Arguments - /// - /// * `value` - The value of the space to check - /// - /// # Example - /// - /// ``` - /// use model::CheckersBitBoard; - /// let board = CheckersBitBoard::default(); - /// if let Some(status) = board.king_at(0) { - /// match status { - /// true => println!("The piece in the bottom right is a king"), - /// false => println!("The piece in the bottom right is a peasant") - /// } - /// } - /// ``` - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - #[must_use] - pub const fn king_at(self, value: usize) -> Option<bool> { - if self.piece_at(value) { - // safety: if this block runs, then it's already confirmed a piece exists here - Some(unsafe { self.king_at_unchecked(value) }) - } else { - None - } - } - - /// Change whose turn it is, without modifying the board - #[must_use] - // TODO test - pub const fn flip_turn(self) -> Self { - CheckersBitBoard::new(self.pieces, self.color, self.kings, self.turn.flip()) - } - - /// Change whose turn it was previously to the current player - pub const fn set_previous_turn(self, dest: usize) -> Self { - CheckersBitBoard { - pieces: self.pieces, - color: self.color, - kings: self.kings, - turn: self.turn, - previous_turn: self.turn, - previous_move_to: dest as u8, - } - } - - /// Moves a piece from `start` to `dest`. The original location will be empty. - /// This does not mutate the original board. - /// If a piece already exists at `dest`, it will be overwritten. - /// - /// # Arguments - /// - /// * `start` - The original location of the piece - /// * `dest` - The new location - /// - /// # Panics - /// - /// Panics if `start` or `dest` is greater than or equal to 32 - /// - /// # Safety - /// - /// Results in undefined behavior if `start` does not contain a piece - // TODO rip out so we don't need to check for both black and white promotion - #[must_use] - pub const unsafe fn move_piece_to_unchecked(self, start: usize, dest: usize) -> Self { - // Clears the bit at the starting value - // Sets the bit at the destination value - let pieces = (self.pieces & !(1 << start)) | (1 << dest); - - // Clears the bit at the destination value - // Sets the value at the destination to the value of the start - let color = (self.color & !(1 << dest)) | (((self.color >> start) & 1) << dest); - - // The squares where certain pieces should be promoted - const DARK_PROMOTION_MASK: u32 = 0b10000010000000000000100000100000; - const LIGHT_PROMOTION_MASK: u32 = 0b1000001000001000001; - - // Clears the bit at the destination value - // Sets the value at the destination to the value of the start - // Promotes if the end of the board was reached - let kings = (self.kings & !(1 << dest)) - | (((self.kings >> start) & 1) << dest) - | (color & DARK_PROMOTION_MASK) - | (!color & LIGHT_PROMOTION_MASK); - - let turn = self.turn.flip(); - - CheckersBitBoard::new(pieces, color, kings, turn) - } - - /// Moves a piece from `value` to `(value + amount) % 32`. The original location will be empty. - /// This does not mutate the original board - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// * `amount` - The amount to shift the location by - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32, - /// or `value + amount` is greater than `usize::MAX` - /// - /// # Safety - /// - /// This results in undefined behavior if `value` does not contain a piece - #[must_use] - const unsafe fn move_piece_forward_unchecked(self, value: usize, amount: usize) -> Self { - self.move_piece_to_unchecked(value, (value + amount) & 31) - } - - /// Moves a piece from `value` to `(value - amount) % 32`. The original location will be empty. - /// This does not mutate the original board. - /// If a piece already exists there, then it will be overwritten - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// * `amount` - The amount to shift the location by - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// This results in undefined behavior if `value` does not contain a piece - #[must_use] - const unsafe fn move_piece_backward_unchecked(self, value: usize, amount: usize) -> Self { - self.move_piece_to_unchecked(value, value.wrapping_sub(amount) & 31) - } - - /// Tries to move the piece forward and to the left, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the left side of the board results in undefined behavior. - /// Moving from the top of the board results in undefined behavior. - /// A `value` which doesn't contain a piece results in undefined behavior. - #[must_use] - pub const unsafe fn move_piece_forward_left_unchecked(self, value: usize) -> Self { - self.move_piece_forward_unchecked(value, 7) - } - - /// Tries to move the piece forward and to the right, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the right side of the board results in undefined behavior. - /// Moving from the top of the board results in undefined behavior. - /// A `value` which doesn't contain a piece results in undefined behavior. - #[must_use] - pub const unsafe fn move_piece_forward_right_unchecked(self, value: usize) -> Self { - self.move_piece_forward_unchecked(value, 1) - } - - /// Tries to move the piece backward and to the left, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the left side of the board results in undefined behavior. - /// Moving from the bottom of the board results in undefined behavior. - /// A `value` which doesn't contain a piece results in undefined behavior. - #[must_use] - pub const unsafe fn move_piece_backward_left_unchecked(self, value: usize) -> Self { - self.move_piece_backward_unchecked(value, 1) - } - - /// Tries to move the piece backward and to the right, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the right side of the board results in undefined behavior. - /// Moving from the bottom of the board results in undefined behavior. - /// A `value` which doesn't contain a piece results in undefined behavior. - #[must_use] - pub const unsafe fn move_piece_backward_right_unchecked(self, value: usize) -> Self { - self.move_piece_backward_unchecked(value, 7) - } - - /// Clears a space on the board. If the space is empty, then this function does nothing. - /// - /// # Arguments - /// - /// * `value` - The value of the space to clear - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - #[must_use] - pub const fn clear_piece(self, value: usize) -> Self { - let pieces = self.pieces & !(1 << value); - CheckersBitBoard::new(pieces, self.color, self.kings, self.turn) - } - - /// Tries to jump the piece forward and to the left, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten. - /// The space the piece jumps over is cleared - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the left side of the board results in undefined behavior. - /// Moving from the top of the board results in undefined behavior - #[must_use] - // TODO test the edge cases of the below if statement - pub const unsafe fn jump_piece_forward_left_unchecked(self, value: usize) -> Self { - let is_king = self.king_at_unchecked(value); - let board = self - .move_piece_forward_unchecked(value, 14) - .clear_piece((value + 7) & 31); - - const KING_MASK: u32 = 0b00100000100000100000000000001000; - if (is_king || (((1 << value) & KING_MASK) == 0)) - && PossibleMoves::has_jumps_at(board.flip_turn(), (value + 14) & 31) - { - board.flip_turn().set_previous_turn((value + 14) & 31) - } else { - board - } - } - - /// Tries to move the piece forward and to the right, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten - /// The space the piece jumps over is cleared - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the right side of the board results in undefined behavior. - /// Moving from the top of the board results in undefined behavior - #[must_use] - pub const unsafe fn jump_piece_forward_right_unchecked(self, value: usize) -> Self { - let is_king = self.king_at_unchecked(value); - let board = self - .move_piece_forward_unchecked(value, 2) - .clear_piece((value + 1) & 31); - - const KING_MASK: u32 = 0b00100000100000100000000000001000; - if (is_king || (((1 << value) & KING_MASK) == 0)) - && PossibleMoves::has_jumps_at(board.flip_turn(), (value + 2) & 31) - { - board.flip_turn().set_previous_turn((value + 2) & 31) - } else { - board - } - } - - /// Tries to move the piece backward and to the left, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten - /// The space the piece jumps over is cleared - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the left side of the board results in undefined behavior. - /// Moving from the bottom of the board results in undefined behavior - #[must_use] - pub const unsafe fn jump_piece_backward_left_unchecked(self, value: usize) -> Self { - let is_king = self.king_at_unchecked(value); - let board = self - .move_piece_backward_unchecked(value, 2) - .clear_piece(value.wrapping_sub(1) & 31); - - const KING_MASK: u32 = 0b00000100000100000100000100000000; - if (is_king || (((1 << value) & KING_MASK) == 0)) - && PossibleMoves::has_jumps_at(board.flip_turn(), value.wrapping_sub(2) & 31) - { - board - .flip_turn() - .set_previous_turn((value.wrapping_sub(2)) & 31) - } else { - board - } - } - - /// Tries to move the piece backward and to the right, without checking if it's a legal move. - /// If a piece already exists there, then it will be overwritten - /// The space the piece jumps over is cleared - /// - /// # Arguments - /// - /// * `value` - The original location of the piece - /// - /// # Panics - /// - /// Panics if `value` is greater than or equal to 32 - /// - /// # Safety - /// - /// Moving from the right side of the board results in undefined behavior. - /// Moving from the bottom of the board results in undefined behavior - #[must_use] - pub const unsafe fn jump_piece_backward_right_unchecked(self, value: usize) -> Self { - let is_king = self.king_at_unchecked(value); - let board = self - .move_piece_backward_unchecked(value, 14) - .clear_piece(value.wrapping_sub(7) & 31); - - const KING_MASK: u32 = 0b00000100000100000100000100000000; - if (is_king || (((1 << value) & KING_MASK) == 0)) - && PossibleMoves::has_jumps_at(board.flip_turn(), value.wrapping_sub(14) & 31) - { - board - .flip_turn() - .set_previous_turn((value.wrapping_sub(14)) & 31) - } else { - board - } - } -} +use crate::possible_moves::PossibleMoves;
+use crate::{Piece, PieceColor, SquareCoordinate};
+#[cfg(feature = "serde")]
+use serde::{Deserialize, Serialize};
+use std::hash::{Hash, Hasher};
+
+#[cfg(test)]
+mod tests;
+
+/// A checker board,
+/// organized in the following structure:
+/// ```txt
+/// 11 05 31 25
+/// 10 04 30 24
+/// 03 29 23 17
+/// 02 28 22 16
+/// 27 21 15 09
+/// 26 20 14 08
+/// 19 13 07 01
+/// 18 12 06 00
+/// ```
+#[derive(Copy, Clone, Debug, Eq)]
+#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
+pub struct CheckersBitBoard {
+ /// If the space contains a piece, it's a 1
+ pub pieces: u32,
+ /// If the piece is black, 1, otherwise 0
+ pub color: u32,
+ /// 1 if the piece is a king
+ pub kings: u32,
+ /// The player who has the next turn
+ pub turn: PieceColor,
+ /// The player with the previous turn
+ pub previous_turn: PieceColor,
+ /// Where the most recent move was to
+ pub previous_move_to: u8,
+}
+
+impl Default for CheckersBitBoard {
+ /// Returns the starting position
+ fn default() -> Self {
+ Self::starting_position()
+ }
+}
+
+impl PartialEq for CheckersBitBoard {
+ fn eq(&self, other: &Self) -> bool {
+ self.pieces == other.pieces
+ && self.pieces & self.color == other.pieces & other.color
+ && self.pieces & self.kings == other.pieces & other.kings
+ && self.turn == other.turn
+ }
+}
+
+impl Hash for CheckersBitBoard {
+ /// Hashes with only the pieces part, to ensure correctness and efficiency
+ fn hash<H: Hasher>(&self, hasher: &mut H) {
+ self.hash_code().hash(hasher)
+ }
+}
+
+impl CheckersBitBoard {
+ /// Creates a new Checkers BitBoard
+ ///
+ /// # Arguments
+ ///
+ /// * `pieces` - Each bit is 1 if the corresponding space contains a piece
+ /// * `color` - For each space with a piece, the value is 1 if it's dark, and 0 otherwise.
+ /// Bits for spaces without colors are undefined
+ /// * `kings` - For each space with a piece, the value is 1 if it's a king, and 0 otherwise.
+ /// Bits for spaces without colors are undefined
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// // This is the starting position
+ /// use model::{CheckersBitBoard, PieceColor};
+ /// let board = CheckersBitBoard::new(0b11011111101111100111100111100111,
+ /// 0b00111100001100001100001111001111,
+ /// 0,
+ /// PieceColor::Dark);
+ /// ```
+ #[must_use]
+ pub const fn new(pieces: u32, color: u32, kings: u32, turn: PieceColor) -> Self {
+ Self {
+ pieces,
+ color,
+ kings,
+ turn,
+ previous_turn: turn.flip(),
+ // this field is only used if previous_turn == turn
+ previous_move_to: 0,
+ }
+ }
+
+ /// Creates a board at the starting position
+ #[must_use]
+ pub const fn starting_position() -> Self {
+ const STARTING_BITBOARD: CheckersBitBoard = CheckersBitBoard::new(
+ 0b11100111100111100111110111111011,
+ 0b00001100001111001111001111000011,
+ 0,
+ PieceColor::Dark,
+ );
+ STARTING_BITBOARD
+ }
+
+ #[must_use]
+ pub const fn hash_code(self) -> u64 {
+ (((self.color & self.pieces) as u64) << 32) | (((!self.color & self.pieces) as u64) << 32)
+ }
+
+ /// Gets the bits that represent where pieces are on the board
+ #[must_use]
+ pub const fn pieces_bits(self) -> u32 {
+ self.pieces
+ }
+
+ /// Gets the bits that represents the color of each piece on the board
+ ///
+ /// # Safety
+ ///
+ /// This is inherently unsafe, because this also returns the bits of empty squares
+ #[must_use]
+ pub const fn color_bits(self) -> u32 {
+ self.color
+ }
+
+ /// Gets the bits that represents the status of each piece on the board
+ ///
+ /// # Safety
+ ///
+ /// This is inherently unsafe, because this also returns the bits of empty squares
+ #[must_use]
+ pub const fn king_bits(self) -> u32 {
+ self.kings
+ }
+
+ /// The player whose turn it is
+ #[must_use]
+ pub const fn turn(self) -> PieceColor {
+ self.turn
+ }
+
+ /// Gets the piece at a given row column coordinate
+ ///
+ /// # Arguments
+ ///
+ /// * `row` - The row. The a file is row 0
+ /// * `col` - The column. The first rank is column 0
+ #[must_use]
+ // TODO test
+ pub fn get_at_row_col(self, row: usize, col: usize) -> Option<Piece> {
+ if row > 32 || col > 32 {
+ None
+ } else {
+ let value = SquareCoordinate::new(row as u8, col as u8).to_ampere_value();
+ if let Some(value) = value {
+ if self.piece_at(value) {
+ Some(Piece::new(
+ unsafe { self.king_at_unchecked(value) },
+ unsafe { self.color_at_unchecked(value) },
+ ))
+ } else {
+ None
+ }
+ } else {
+ None
+ }
+ }
+ }
+
+ /// Checks if there's a piece at the given space value
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// let board = CheckersBitBoard::default();
+ /// match board.piece_at(0) {
+ /// true => println!("There's a piece in the bottom right"),
+ /// false => println!("The bottom right is empty")
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ #[must_use]
+ pub const fn piece_at(self, value: usize) -> bool {
+ ((self.pieces >> value) & 1) == 1
+ }
+
+ /// Checks the color at the piece in the given location,
+ /// without checking if there's a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// use model::PieceColor;
+ /// let board = CheckersBitBoard::default();
+ /// if board.piece_at(0) {
+ /// match unsafe {board.color_at_unchecked(0)} {
+ /// PieceColor::Dark => println!("The piece in the bottom right is dark colored"),
+ /// PieceColor::Light => println!("The piece in the bottom right is light colored")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Checking the color at a square that is empty results in undefined behavior
+ #[must_use]
+ pub const unsafe fn color_at_unchecked(self, value: usize) -> PieceColor {
+ if ((self.color >> value) & 1) != 0 {
+ PieceColor::Dark
+ } else {
+ PieceColor::Light
+ }
+ }
+
+ /// Checks the color at the piece in the given location.
+ /// Returns `None` if there isn't a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// use model::PieceColor;
+ /// let board = CheckersBitBoard::default();
+ /// if let Some(color) = board.color_at(0) {
+ /// match color {
+ /// PieceColor::Dark => println!("The piece in the bottom right is dark colored"),
+ /// PieceColor::Light => println!("The piece in the bottom left is light colored")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ #[must_use]
+ pub const fn color_at(self, value: usize) -> Option<PieceColor> {
+ if self.piece_at(value) {
+ // safety: if this block runs, then it's already confirmed a piece exists here
+ Some(unsafe { self.color_at_unchecked(value) })
+ } else {
+ None
+ }
+ }
+
+ /// Checks if the given location has a king, without checking if there's a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// let board = CheckersBitBoard::default();
+ /// if board.piece_at(0) {
+ /// match unsafe {board.king_at_unchecked(0)} {
+ /// true => println!("The piece in the bottom right is a king"),
+ /// false => println!("The piece in the bottom right is a peasant")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Checking a square that is empty results in undefined behavior
+ #[must_use]
+ pub const unsafe fn king_at_unchecked(self, value: usize) -> bool {
+ ((self.kings >> value) & 1) == 1
+ }
+
+ /// Checks if the piece in the given location is a king.
+ /// Returns `None` if there isn't a piece there
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to check
+ ///
+ /// # Example
+ ///
+ /// ```
+ /// use model::CheckersBitBoard;
+ /// let board = CheckersBitBoard::default();
+ /// if let Some(status) = board.king_at(0) {
+ /// match status {
+ /// true => println!("The piece in the bottom right is a king"),
+ /// false => println!("The piece in the bottom right is a peasant")
+ /// }
+ /// }
+ /// ```
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ #[must_use]
+ pub const fn king_at(self, value: usize) -> Option<bool> {
+ if self.piece_at(value) {
+ // safety: if this block runs, then it's already confirmed a piece exists here
+ Some(unsafe { self.king_at_unchecked(value) })
+ } else {
+ None
+ }
+ }
+
+ /// Change whose turn it is, without modifying the board
+ #[must_use]
+ // TODO test
+ pub const fn flip_turn(self) -> Self {
+ CheckersBitBoard::new(self.pieces, self.color, self.kings, self.turn.flip())
+ }
+
+ /// Change whose turn it was previously to the current player
+ pub const fn set_previous_turn(self, dest: usize) -> Self {
+ CheckersBitBoard {
+ pieces: self.pieces,
+ color: self.color,
+ kings: self.kings,
+ turn: self.turn,
+ previous_turn: self.turn,
+ previous_move_to: dest as u8,
+ }
+ }
+
+ /// Moves a piece from `start` to `dest`. The original location will be empty.
+ /// This does not mutate the original board.
+ /// If a piece already exists at `dest`, it will be overwritten.
+ ///
+ /// # Arguments
+ ///
+ /// * `start` - The original location of the piece
+ /// * `dest` - The new location
+ ///
+ /// # Panics
+ ///
+ /// Panics if `start` or `dest` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Results in undefined behavior if `start` does not contain a piece
+ // TODO rip out so we don't need to check for both black and white promotion
+ #[must_use]
+ pub const unsafe fn move_piece_to_unchecked(self, start: usize, dest: usize) -> Self {
+ // Clears the bit at the starting value
+ // Sets the bit at the destination value
+ let pieces = (self.pieces & !(1 << start)) | (1 << dest);
+
+ // Clears the bit at the destination value
+ // Sets the value at the destination to the value of the start
+ let color = (self.color & !(1 << dest)) | (((self.color >> start) & 1) << dest);
+
+ // The squares where certain pieces should be promoted
+ const DARK_PROMOTION_MASK: u32 = 0b10000010000000000000100000100000;
+ const LIGHT_PROMOTION_MASK: u32 = 0b1000001000001000001;
+
+ // Clears the bit at the destination value
+ // Sets the value at the destination to the value of the start
+ // Promotes if the end of the board was reached
+ let kings = (self.kings & !(1 << dest))
+ | (((self.kings >> start) & 1) << dest)
+ | (color & DARK_PROMOTION_MASK)
+ | (!color & LIGHT_PROMOTION_MASK);
+
+ let turn = self.turn.flip();
+
+ CheckersBitBoard::new(pieces, color, kings, turn)
+ }
+
+ /// Moves a piece from `value` to `(value + amount) % 32`. The original location will be empty.
+ /// This does not mutate the original board
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ /// * `amount` - The amount to shift the location by
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32,
+ /// or `value + amount` is greater than `usize::MAX`
+ ///
+ /// # Safety
+ ///
+ /// This results in undefined behavior if `value` does not contain a piece
+ #[must_use]
+ const unsafe fn move_piece_forward_unchecked(self, value: usize, amount: usize) -> Self {
+ self.move_piece_to_unchecked(value, (value + amount) & 31)
+ }
+
+ /// Moves a piece from `value` to `(value - amount) % 32`. The original location will be empty.
+ /// This does not mutate the original board.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ /// * `amount` - The amount to shift the location by
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// This results in undefined behavior if `value` does not contain a piece
+ #[must_use]
+ const unsafe fn move_piece_backward_unchecked(self, value: usize, amount: usize) -> Self {
+ self.move_piece_to_unchecked(value, value.wrapping_sub(amount) & 31)
+ }
+
+ /// Tries to move the piece forward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ #[must_use]
+ pub const unsafe fn move_piece_forward_left_unchecked(self, value: usize) -> Self {
+ self.move_piece_forward_unchecked(value, 7)
+ }
+
+ /// Tries to move the piece forward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ #[must_use]
+ pub const unsafe fn move_piece_forward_right_unchecked(self, value: usize) -> Self {
+ self.move_piece_forward_unchecked(value, 1)
+ }
+
+ /// Tries to move the piece backward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ #[must_use]
+ pub const unsafe fn move_piece_backward_left_unchecked(self, value: usize) -> Self {
+ self.move_piece_backward_unchecked(value, 1)
+ }
+
+ /// Tries to move the piece backward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior.
+ /// A `value` which doesn't contain a piece results in undefined behavior.
+ #[must_use]
+ pub const unsafe fn move_piece_backward_right_unchecked(self, value: usize) -> Self {
+ self.move_piece_backward_unchecked(value, 7)
+ }
+
+ /// Clears a space on the board. If the space is empty, then this function does nothing.
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The value of the space to clear
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ #[must_use]
+ pub const fn clear_piece(self, value: usize) -> Self {
+ let pieces = self.pieces & !(1 << value);
+ CheckersBitBoard::new(pieces, self.color, self.kings, self.turn)
+ }
+
+ /// Tries to jump the piece forward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten.
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior
+ #[must_use]
+ // TODO test the edge cases of the below if statement
+ pub const unsafe fn jump_piece_forward_left_unchecked(self, value: usize) -> Self {
+ let is_king = self.king_at_unchecked(value);
+ let board = self
+ .move_piece_forward_unchecked(value, 14)
+ .clear_piece((value + 7) & 31);
+
+ const KING_MASK: u32 = 0b00100000100000100000000000001000;
+ if (is_king || (((1 << value) & KING_MASK) == 0))
+ && PossibleMoves::has_jumps_at(board.flip_turn(), (value + 14) & 31)
+ {
+ board.flip_turn().set_previous_turn((value + 14) & 31)
+ } else {
+ board
+ }
+ }
+
+ /// Tries to move the piece forward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the top of the board results in undefined behavior
+ #[must_use]
+ pub const unsafe fn jump_piece_forward_right_unchecked(self, value: usize) -> Self {
+ let is_king = self.king_at_unchecked(value);
+ let board = self
+ .move_piece_forward_unchecked(value, 2)
+ .clear_piece((value + 1) & 31);
+
+ const KING_MASK: u32 = 0b00100000100000100000000000001000;
+ if (is_king || (((1 << value) & KING_MASK) == 0))
+ && PossibleMoves::has_jumps_at(board.flip_turn(), (value + 2) & 31)
+ {
+ board.flip_turn().set_previous_turn((value + 2) & 31)
+ } else {
+ board
+ }
+ }
+
+ /// Tries to move the piece backward and to the left, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the left side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior
+ #[must_use]
+ pub const unsafe fn jump_piece_backward_left_unchecked(self, value: usize) -> Self {
+ let is_king = self.king_at_unchecked(value);
+ let board = self
+ .move_piece_backward_unchecked(value, 2)
+ .clear_piece(value.wrapping_sub(1) & 31);
+
+ const KING_MASK: u32 = 0b00000100000100000100000100000000;
+ if (is_king || (((1 << value) & KING_MASK) == 0))
+ && PossibleMoves::has_jumps_at(board.flip_turn(), value.wrapping_sub(2) & 31)
+ {
+ board
+ .flip_turn()
+ .set_previous_turn((value.wrapping_sub(2)) & 31)
+ } else {
+ board
+ }
+ }
+
+ /// Tries to move the piece backward and to the right, without checking if it's a legal move.
+ /// If a piece already exists there, then it will be overwritten
+ /// The space the piece jumps over is cleared
+ ///
+ /// # Arguments
+ ///
+ /// * `value` - The original location of the piece
+ ///
+ /// # Panics
+ ///
+ /// Panics if `value` is greater than or equal to 32
+ ///
+ /// # Safety
+ ///
+ /// Moving from the right side of the board results in undefined behavior.
+ /// Moving from the bottom of the board results in undefined behavior
+ #[must_use]
+ pub const unsafe fn jump_piece_backward_right_unchecked(self, value: usize) -> Self {
+ let is_king = self.king_at_unchecked(value);
+ let board = self
+ .move_piece_backward_unchecked(value, 14)
+ .clear_piece(value.wrapping_sub(7) & 31);
+
+ const KING_MASK: u32 = 0b00000100000100000100000100000000;
+ if (is_king || (((1 << value) & KING_MASK) == 0))
+ && PossibleMoves::has_jumps_at(board.flip_turn(), value.wrapping_sub(14) & 31)
+ {
+ board
+ .flip_turn()
+ .set_previous_turn((value.wrapping_sub(14)) & 31)
+ } else {
+ board
+ }
+ }
+}
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