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use engine::{CheckersBitBoard, TranspositionTable};
use mimalloc::MiMalloc;
#[global_allocator]
static ALLOCATOR: MiMalloc = MiMalloc;
const DEPTH: u8 = 18;
fn main() {
//let board = CheckersBitBoard::starting_position();
//let mut table = TranspositionTable::new(50_000);
//println!("{}", current_evaluation(DEPTH, board, table.get_ref()));
}
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